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圣域2添加技能击飞效果教程

小编:简简单单时间:2013-07-12 10:22:08   来源:游戏堡整理

《圣域2》作为一款经典的动作RPG游戏,故事发生在遥远的两千年前的精灵时代,庞大而精彩的任务系统非常完善,强大的物理引擎也是的游戏较前作有了质的飞跃,下面是添加技能击飞效果的制作教程。

首先,用记事本打开游戏目录\scripts\shared\spells.txt

然后,参考后文进行修改

he_st_eissplitter ——红色的位置是“技能名称”所在附录含有游戏中技能所对应的名称

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },——紫色是原版entryX所在

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在

方法:

搜索找到想要修改的“技能名称”位置;

下拉找到连续的entry栏(“原版”连续entry中最大数字X);

在entryX 后面添加额外一行: entryX= {"et_hurl_enemy", 1000, 0, 0, 9 },

X的数值为X+1

添加的额外一行之前需要手动输入两个Tab(按两下Tab键位)

注意不要少了逗号 “, ”

冰冷荆棘

原版:

mgr.defineSpell( "he_st_eissplitter", {

eiStateName = "cSpellCast",

fxTypeCast = "FX_HE_EISSPLITTER_C",

fxTypeSpell = "FX_HE_EISSPLITTER",

fxTypeCastSpecial = "FX_HE_CAST_K",

duration = 1.500000,

animType = "ANIM_TYPE_SM07",

animTypeApproach = "ANIM_TYPE_INVALID",

animTypeRide = "ANIM_TYPE_INVALID",

animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",

causesSpellDamage = 1,

tokens = {

entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },

entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },

entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },

entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },

entry4 = {"et_missile_adapt", 470, 27, 1, 9 },

entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },

entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },

entry7 = {"et_chance_piercing", 334, 2, 4, 5 },

entry8 = {"et_missile_adapt", 470, 27, 5, 9 },

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },

},

fightDistance = 525.000000,

aspect = "EA_HE_STORM",

cooldown = 0.000000,

soundProfile = 0,

cost_level = 250,

cost_base = 500,

focus_skill_name = "skill_HE_storm_focus",

lore_skill_name = "skill_HE_storm_lore",

spellClass = "cSpellHeEissplitter",

spellcontroltype = "eCAtype_a_effect_cone",

sorting_rank = 2,

})

冰冷荆棘

修改后:

mgr.defineSpell( "he_st_eissplitter", {

eiStateName = "cSpellCast",

fxTypeCast = "FX_HE_EISSPLITTER_C",

fxTypeSpell = "FX_HE_EISSPLITTER",

fxTypeCastSpecial = "FX_HE_CAST_K",

duration = 1.500000,

animType = "ANIM_TYPE_SM07",

animTypeApproach = "ANIM_TYPE_INVALID",

animTypeRide = "ANIM_TYPE_INVALID",

animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",

causesSpellDamage = 1,

tokens = {

entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },

entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },

entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },

entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },

entry4 = {"et_missile_adapt", 470, 27, 1, 9 },

entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },

entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },

entry7 = {"et_chance_piercing", 334, 2, 4, 5 },

entry8 = {"et_missile_adapt", 470, 27, 5, 9 },

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 },

},

fightDistance = 525.000000,

aspect = "EA_HE_STORM",

cooldown = 0.000000,

soundProfile = 0,

cost_level = 250,

cost_base = 500,

focus_skill_name = "skill_HE_storm_focus",

lore_skill_name = "skill_HE_storm_lore",

spellClass = "cSpellHeEissplitter",

spellcontroltype = "eCAtype_a_effect_cone",

sorting_rank = 2,

})

he_st_eissplitter ——红色的位置是“技能名称”所在

附录含有游戏中技能所对应的名称

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在

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