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死亡岛:激流卡顿怎么办

小编:简简单单时间:2013-04-25 17:01:45   来源:游戏堡整理

死亡岛:激流 卡顿问题解决办法

解决了一走路就顿卡的问题

PS:不一定针对每个玩家都有效

打开丝袜岛:滴流的游戏目录【diriptide】/【DI】/【Out】/【Settings】→→→找到【Video.scr】

把后戳scr改成txt格式.

修改数据为下列:              【直接删除原文本,复制粘贴本数据即可】

!Resolution(i,i)

!WindowOffset(i,i)

!Monitor(i) // -1 primary monitor

!BPP(i)

!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better

!TexBPP(i)

!TextureQuality(s) // VeryLow, Low, High

!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear

!GammaFloat(f)

!MaxRefresh(i)

!Shadows(s) // Low, High

!ShadowMapSize(i)

!SpotShadowMapSize(i)

!Lightmaps()

!Fullscreen()

!VSync() // enable vertical sync

!MaterialQuality(i) // lower is better

!WaterQuality(i) // lower is better

!GrassQuality(i) // lower is better

!FXQuality(i) // higher is better

!FXFadeLevel(i) // 0-4 (lower is better)

!EnvQuality(s) // FullDynamic, RareDynamic, Static

!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3

!PostProcess(s) // Simple, Normal

!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default

!Curves(s) // curves texure

Resolution(1920,1080)

Monitor(0)

BPP(24)

FSAA(0)

TexBPP(32)

TextureQuality("High")

Filtering("Trilinear")

Fullscreen()

VSync()

Shadows("High")

ShadowMapSize(1024)

SpotShadowMapSize(1024)

Lightmaps()

GammaFloat(1.00)

MaxRefresh(60)

MaterialQuality(2)

FXQuality(3)

FXFadeLevel(2)

WaterQuality(2)

GrassQuality(0)

EnvQuality("FullDynamic")

ShaderPath(3)

DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)

修改完毕后保存把后戳txt改为原来的scr格式即可.

死亡岛:激流终极版
死亡岛:激流终极版
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